Large City: Bëlfmō Nöl Hadfow

Bëlfmō Nöl Hadfow

Bëlfmō Nöl Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWǟlwu Moot
RegionNo̠f-i̽n Gǟk Woodlands
Founded884
Community LeaderLord Dhan
Area121 km2 (48 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation2466 m (8090 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population28555
Population Density235 people per km2 (594 people per mi2)
Town AuraInvocation
Naming
Native nameBëlfmō Nöl Hadfow
Pronunciation/ˈbɛlfmoː/ /no˞l/
Direct Translation[blonde] [color; hue]
Translation[Not Yet Translated]

Bëlfmō Nöl Hadfow (/ˈbɛlfmoː/ /no˞l/ [blonde] [color; hue]) is a subtropical Large City located in the Wǟlwu Moot of the Rosid.

The name Bëlfmō Nöl Hadfow is derived from the Goblin language, as Bëlfmō Nöl Hadfow was founded by Cú̄̌ Ermér 'Stella Elodie' Yoīkīy Gä̋chvē Gä̌, who was culturaly Wood Elf.

Climate

Bëlfmō Nöl Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -7°C (20°F). Bëlfmō Nöl Hadfow receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bëlfmō Nöl Hadfow covers an area of nearly 121 km2 (48 mi2), and an average elevation of 2466 m (8090 ft) above sea level.

Overview

Bëlfmō Nöl Hadfow was founded durring the late 10th century, by Cú̄̌ Ermér 'Stella Elodie' Yoīkīy Gä̋chvē Gä̌. The establishment of Bëlfmō Nöl Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Bëlfmō Nöl Hadfow was built using the conventions of Wood Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Bëlfmō Nöl Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bëlfmō Nöl Hadfow is buildings are arranged within a network of restrictive paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Bëlfmō Nöl Hadfow's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Bëlfmō Nöl Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Bëlfmō Nöl Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bëlfmō Nöl Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bëlfmō Nöl Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bëlfmō Nöl Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bëlfmō Nöl Hadfow's parks.

Bëlfmō Nöl Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bëlfmō Nöl Hadfow.

Bëlfmō Nöl Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bëlfmō Nöl Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bëlfmō Nöl Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bëlfmō Nöl Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bëlfmō Nöl Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëlfmō Nöl Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëlfmō Nöl Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bëlfmō Nöl Hadfow's public wards, blessings, and other arcane systems.

Bëlfmō Nöl Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Bëlfmō Nöl Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bëlfmō Nöl Hadfow's grid is powered by a boiler and turbine based power plant.

Bëlfmō Nöl Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Bëlfmō Nöl Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Bëlfmō Nöl Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bëlfmō Nöl Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bëlfmō Nöl Hadfow's natural decorations nor waterways.

Bëlfmō Nöl Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bëlfmō Nöl Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bëlfmō Nöl Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Bëlfmō Nöl Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Bëlfmō Nöl Hadfow birds speak prophesy.

The Mud Elemental, Medium near Bëlfmō Nöl Hadfow are known to be quite timid.

Bëlfmō Nöl Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Transmutation energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 58
  • Farmers: 89
  • Farm Laborer: 167
  • Hunters: 101
  • Milk Maids: 73
  • Ranchers: 38
  • Ranch Hands: 70
  • Shepherds: 67
    • Farmland: 115647 m2
    • Cattle and Similar Creatures: 7138
    • Poultry: 85665
    • Swine: 5711
    • Sheep: 285
    • Goats: 57
    • Horses, Mounts, and Beasts of Burden: 2855

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 66
  • Bookbinders: 37
  • Buckle-makers: 38
  • Cabinetmakers: 63
  • Candlemakers: 109
  • Carpenters: 90
  • Clothmakers: 86
  • Coach and Harness Makers: 31
  • Coopers: 77
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 28
  • Cutlers: 24
  • Fabricworkers: 63
  • Farrier: 163
  • Furriers: 18
  • Glassworkers: 98
  • Gunsmiths: 64
  • Harness-Makers: 26
  • Hatters: 56
  • Hosiery Workers: 20
  • Jewelers: 31
  • Leatherwrights: 71
  • Locksmiths: 27
  • Matchstick makers: 46
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 42
  • Plasterers: 38
  • Pursemakers: 48
  • Roofers: 30
  • Ropemakers: 28
  • Rugmakers: 28
  • Saddlers: 50
  • Scabbardmakers: 58
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 100
  • Tailors: 163
  • Tanners: 36
  • Upholsterers: 40
  • Watchmakers: 39
  • Weavers: 86
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 36
  • Booksellers: 44
  • Butchers: 71
  • Chandlers: 75
  • Chicken Butchers: 76
  • Entrepreneurs: 29
  • Fine Clothiers: 77
  • Fishmongers: 66
  • Florists: 17
  • Potion Sellers: 50
  • Resellers: 135
  • Spice Merchants: 40
  • Wine-sellers: 63
  • Wheelwright: 43
  • Woodsellers: 26

Service workers

  • Bakers: 158
  • Barbers: 116
  • Coachmen: 41
  • Cooks: 129
  • Doctors: 58
  • Gamekeepers: 40
  • Grooms: 25
  • Hairdressers: 98
  • Healers: 78
  • Housekeepers: 83
  • Housemaids: 142
  • House Stewards: 83
  • Inns: 28
  • Laundry maids: 52
  • Maidservants: 105
  • Nursery Maids: 52
  • Pastrycooks: 105
  • Restaurateur: 142
  • Tavern Keepers: 129

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 25
  • Chemical Workers: 16
  • Coal Heavers: 57
  • In-Town Couriers: 71
  • Long Haul Couriers: 67
  • Dockyard Workers: 58
  • Gas Workers: 13
  • Hay Merchants: 23
  • Leech Collectors: 76
  • Millers: 63
  • Miners: 60
  • Oilmen and Polishers: 46
  • Postmen: 67
  • Pure Finder: 36
  • Skinners: 73
  • Sugar Refiners: 16
  • Tosher: 44
  • Warehousemen: 89
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 83

Skilled Laborers

  • Accountants: 35
  • Alchemist: 44
  • Clerk: 58
  • Dentists: 28
  • Educators: 78
  • Engineers: 42
  • Gardeners: 29
  • Mages: 21
  • Plumbers: 31
  • Pharmacist: 34
  • Professors: 12
  • Scientists: 20
  • Wizards: 12

Civil Servants

  • Adventurers: 26
  • Bankers: 37
  • Civil Clerks: 67
  • Civic Iudex: 31
  • Consultants: 18
  • Exorcist: 64
  • Fixers: 34
  • Kami Clerk: 52
  • Landlords: 61
  • Lawyers: 35
  • Legend Keepers: 47
  • Militia Officers: 317
  • Monks, Monastic: 89
  • Monks, Civic: 89
  • Historian, Oral: 67
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 69
  • Priests: 129
  • Rangers: 39
  • Rat Catchers: 43
  • Scholars: 43
  • Spiritualist: 52
  • Slayers: 16
  • Storytellers: 116
  • Military Officers: 92

Cottage Industries

  • Brewers: 86
  • Comfort Services: 114
  • Enchanters: 31
  • Herbalists: 32
  • Jaminators: 98
  • Needleworkers: 89
  • Potters: 48
  • Preserve Makers: 92
  • Quilters: 43
  • Seamsters: 190
  • Spinners: 79
  • Tinker: 31
  • Weaver: 71

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 46
  • Costumers: 16
  • Dancers: 32
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 27
  • Musicians: 83
  • Painters, Art: 14
  • Playwrights: 30
  • Sculptors, Art: 24
  • Wood Carvers: 98
  • Writers: 92

Produce Industries

  • Butter Churners: 92
  • Canners: 89
  • Cheesmakers: 89
  • Ice Merchants: 12
  • Millers: 59
  • Picklers: 47
  • Smokers: 34
  • Stockmakers: 31
  • Tobacconists: 42
  • Tallowmakers: 64

10929 of Bëlfmō Nöl Hadfow's population work within a Foundational Occupation.

17055 of Bëlfmō Nöl Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 571 (2%) are noncontributers.

Points of Interest

Bëlfmō Nöl Hadfow produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Bëlfmō Nöl Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

The the a cart of Summoning, an a cart imbued with potent amounts of Summoning energies was created near Bëlfmō Nöl Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History